![]() ![]() Canvas allows aircraft designers to easily build complex instruments without needing specialized C++ code. A new flexible, 2D rendering system designed for complex instruments such as CDUs, MFDs, EICAS, HUDs and other glass cockpit interfaces.You can now select between summer and winter scenery in-sim.Airport signs are now rendered in 3D, with support for double-sided signs.Scenery looks more realistic due to improved placement of random objects, buildings and trees.Cities and towns now look more populated due to random 3D buildings, complete with lighting at night.Now towns in Europe look different from towns in the USA. Region-specific terrain textures are used for Europe and Hawaii.FlightGear has been synced with the JSBSim project.(based on the article's history, it took 2 years for the idea to be picked up by someone to come up with functional prototype)Īnother example being the Compositor system (which is what the HDR/PBR pipelines need), which is based on ideas and concepts borrowed from a handful of related ideas and efforts (including the Canvas system), to learn more about the history of how the Compositor came to be, see. More often than not, people agree that something is needed, but fail to see the broader picture - so that people that are actually interested in related functionality, end up not teaming up, or spending months/years discussing nitty/gritty details.įor instance, the Canvas system is one such case: it took several years to take shape, and ultimately only got implemented by someone external to the project (at the time). However, speaking in general, no matter if you're interested in Vulkan or HDR/PBR - historically, efforts like these tend to take many years before they materialize. Unless someone else steps up to roll up their sleeves and get involved, it's unlikely that the HDR/PBR pipelines are going to see much attention until Icecode GL/Fernando shows up again. awen Posts: 93 Joined: Mon 12:39 am Location: China Version: 2020.4.0 OS: Windows 11 To be clear, I'm not blaming FG at all, and I didn't buy this device for gaming at all. Indeed, I'm surprised to find out that MSFS runs at lowest setting, 1080p with an acceptable fps on an integrated graphics card. XP and MSFS respectively have that function in settings which improves performance a bit. Setting the rendering bar all the way to the left really does nothing.īy the way, is there a way to modify the rendering resolution at full screen? I don't want to run FG at 2K on my not-too-big screen but changing the Windows system resolution every time I fly is bothersome. The only way I found that could lower CPU load is to disable OSM buildings, but sometimes the terrain itself is still causing the lag, e.g., PHNL, BIKR. Thanks for the explanation! I hope I knew this earlier, so I won't be mad at myself. V12 wrote in Mon 5:14 am:FG with its ancient core needs CPU as fast as possible, core count is only marginal. Note: If you did not get a reponse, even after 7 days, you may want to check out the FlightGear mailing lists to ask your question there. ![]() If you are seeing corrupted/broken textures, please see this article. To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests). please upload a screenshot of the problem. copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher). is there any output printed to the console (black window)? does the problem occur with any aircraft, at any airport? what OS (Windows Xp/Vista, Mac etc.) are you running? Make sure to include answers to at least the following questions in your initial post. In order to help you, we need to know a lot of information. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |